Please enable JavaScript in order to see the generated sidebar. Without it you'll have to use the sitemap in order easily navigate.

sideBar.js is harmless: it simply generates hyperlinks to major pages. It exists in a single place so that I don't have to update 100+ html pages with relative links whenever I want to change it.

Animals

The sample animals presented below are provided mainly as references for shapeshifters and summoners. More animals are included in the Gamemaster's Guide (an M&M 3e book not included in this website). Some animals have innate senses beyond those of humans (that must be paid for) such as: Direction Sense (Mental, for migratory animals), Infravision, Low-Light Vision, Extended Vision, Ultra-Hearing, Ultravision, and Acute Detect Stormy Weather (Tactile). Some normal animals are rumored to have Ghost Awareness (Mental) or Detect Impending Death (Mental) at your discretion (perhaps due to a mutation).

Ape PL3

Strength 1, Agility 3, Fighting 3, Dexterity 1, Stamina -1, Intellect -2, Awareness 1, Presence -1 Powers: Growth 1 Permanent, Innate, (+1 Strength and +1 Stamina included), Enhanced Defense: Toughness 2 (Permanent), Senses 1: Low-Light Vision, Senses 1: Acute Smell. Skills: Athletics 6 (+7), Perception 6 (+7). Offense: Init +3, Unarmed +3 (Damage 1). Defense: Dodge 3+0=3, Parry 3+0=3, Will -1+3=2, Fortitude -1+2=1, Toughness 1. Totals: Abilities 10 + Powers 11 + Skills 6 + Defenses 5 = 32 points. Unspent points: 13 character points.

Click here to load this animal into the point calculator.

Dolphin PL5

Strength 1, Agility 3, Fighting 2, Dexterity 1, Stamina 1, Intellect -2, Awareness 1, Presence -2 Powers: Senses 2: Accurate Normal Hearing, Senses 1: Low-Light Vision, Senses 1: Ultra-Hearing, Movement 4: Swimming (8 MPH). Skills: Athletics 8 (+9), Close Combat: Unarmed 2 (+4), Perception 8 (+9). Offense: Init +3, Unarmed +4 (Damage 1). Defense: Dodge 3+1=4, Parry 2+2=4, Will -2+5=3, Fortitude 1+4=5, Toughness 1. Totals: Abilities 10 + Powers 8 + Skills 9 + Defenses 12 = 39 points. Unspent points: 36 character points (Fortitude 5 requires PL 5).

Click here to load this animal into the point calculator.

Hawk PL5

Strength -2, Agility 3, Fighting 3, Dexterity 0, Stamina -2, Intellect -4, Awareness 2, Presence 0 Powers: Flight 4 (30 MPH) with Wings, Senses 2 (Extended 1: Vision, Low-light Vision), Shrinking 2 (Permanent, Innate; -2 Strength and -2 Stamina included). Skills: Perception 6 (+8). Offense: Init +3, Unarmed +7 (Damage -2). Defense: Dodge 3+2=5, Parry 3+2=5, Will 0+2=2, Fortitude -2+4=2, Toughness -2. Totals: Abilities 8 + Powers 14 + Skills 3 + Defenses 10 = 35. Unspent points: 40 character points (Dodge/Parry 5 requires PL5).

Click here to load this animal into the point calculator.

Lion PL7

Strength 3, Agility 3, Fighting 4, Dexterity 1, Stamina 4, Intellect -4, Awareness 1, Presence 0 Powers: Senses 2 (Low-light Vision, Acute Smell). Skills: Close Combat: Claws 3 (+7), Perception 5 (+6), Stealth 8 (+11). Offense: Init +3, Unarmed (Claws) +7 (Damage 3). Defense: Dodge 3+4=7, Parry 4+3=7, Will 0+3=3, Fortitude 4+2=6, Toughness 4. Totals: Abilities: 24 + Powers 2 + Skills 8 + Defenses 12 = 46 points. Unspent points: 59 character points (must be PL 7+ for the defenses and Close Combat: Unarmed).

Click here to load this animal into the point calculator.

Shark PL5

Strength 2, Agility 2, Fighting 4, Dexterity 1, Stamina 1, Intellect -4, Awareness 1, Presence -4 Powers: Bite: Damage 1 (Strength-based), Scales: Protection 3, Senses 2 (Low-Light Vision, Acute Normal Smell), Movement 4: Swimming (8 MPH). Advantages: All-out Attack, Power Attack. Skills: Athletics 4 (+6), Close Combat: Bite 1 (+5), Perception 5 (+6). Offense: Init +2, Unarmed (Slam) +4 (Damage 2), Bite +5 (Damage 3). Defense: Dodge 2+2=4, Parry 4+0=4, Will -4+7=3, Fortitude 1+4=5, Toughness 3. Totals: Abilities 6 + Powers 10 + Advantages 2 + Skills 5 + Defenses 13 = 32 points. Unspent points: 39 character points (must be PL 5+ for the Fortitude and Close Combat: Bite).

For a giant shark, add Growth to the desired level and alter the shark's abilities appropriately.

Click here to load this animal into the point calculator.

Whale PL4

Strength 3, Agility 0, Fighting 2, Dexterity 0, Stamina 3, Intellect -3, Awareness 1, Presence -3 Powers: Growth 3 (Permanent, Innate; +3 Strength and Stamina included), Enhanced Defense: Toughness 1, Senses 6 (Accurate (4) All Auditory, Low-light Vision, Ultra-hearing). Skills: Athletics 2 (+5), Close Combat: Unarmed 2 (+4), Perception 10 (+11). Offense: Init +0, Unarmed +4 (Damage 7). Defense: Dodge 0+2=2, Parry 2+2=4, Will -3+7=4, Fortitude 3+1=4, Toughness 4. Totals: Abilities -6 + Powers 28 + Advantages 0 + Skills 7 + Defenses 12 = 41. Unspent points: 19 character points (must be PL 4+ for Parry, Will, Close Combat: Unarmed).

A roughly 50-foot long humpback or sperm whale. For larger whales such as the blue whale, or smaller whales like the orca, adjust the ranks of Growth.

Click here to load this animal into the point calculator.

Wolf PL4

Strength 2, Agility 2, Fighting 3, Dexterity 0, Stamina 2, Intellect -4, Awareness 2, Presence -2 Powers: Senses 3 (Low-light Vision, Acute (2) All Olfactory). Advantages: Improved Trip. Skills: Perception 4 (+6), Stealth 4 (+6), Tracking 2 (+4). Offense: Init +2, Unarmed +3 (Damage 2). Defense: Dodge 2+2=4, Parry 3+1=4, Will -2+4=2, Fortitude 2+2=4, Toughness 2. Totals: Abilities 10 + Powers 3 + Advantages 1 + Skills 5 + Defenses 9 = 28 points. Unspent points: 32 character points (must be PL 4+ due to Dodge, Parry, Fortitude).

The wolf may also be used to represent other large canines.

Click here to load this animal into the point calculator.