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Civilians

Bystander PL1

Strength 0, Agility 0, Fighting 0, Dexterity 0, Stamina 0, Intellect 0, Awareness 0, Presence 0. Equipment: cell phone. Advantages: Equipment 1. Skills: Knowledge: Current Events 2 (+2), Knowledge: Pop Culture 2 (+2), Expertise: (Choose One) 4 (+4). Offense: Init +0, Unarmed +0 (Damage 0). Defense: Dodge 0+0=0, Parry 0+0=0, Will 0+0=0, Fortitude 0+0=0, Toughness 0. Totals: Abilities 0 + Powers 0 + Advantages 1 + Skills 4 + Defenses 0 = 5. Unspent Points: 4 equipment points and 10 character points.

The bystander represents the everyday people that populate the world. The sort of character a supervillain or other criminal might take hostage or otherwise endanger. Customize the bystander by choosing an expertise such as a profession or trade skill.

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Reporter PL2

Strength 0, Agility 0, Fighting 0, Dexterity 0, Stamina 0, Intellect 2, Awareness 2, Presence 1 Equipment: Camera, computer, audio recorder, smart-phone (2). Advantages: Connected, Equipment 1. Skills: Deception 4 (+5), Knowledge: Current Events 4 (+6), Knowledge: Pop Culture 2 (+4), Expertise: Streetwise 2 (+4), Expertise: Journalism 4 (+6), Investigation 2 (+4), Perception 4 (+6), Persuasion 4 (+5), Stealth 4 (+4), Vehicles 2 (+2). Offense: Init +0, Unarmed +0 (Damage 0). Defense: Dodge 0+0=0, Parry 0+0=0, Will 1+1=2, Fortitude 0+0=0, Toughness 0. Totals: Abilities 10 + Powers 0 + Advantages 2 + Skills 16 + Defenses 1 = 29. Unspent Points: 1 character point.

In a world filled with superheroes and supervillains, there are always reporters around to get the latest story--or just get in the way. The reporter archetype can also be used for any other type of professional by swapping out the Expertise specialties for others.

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Scientist PL2

Strength 0, Agility 0, Fighting 0, Dexterity 1, Stamina 0, Intellect 4, Awareness 1, Presence 0 Equipment: Camera, smart-phone. Advantages: Equipment 1. Skills: Knowledge: Current Events 2 (+6), Knowledge: Pop Culture 2 (+6), Expertise: Science 6 (+10), Technology 6 (+10), Vehicles 2 (+3). Offense: Init +0, Unarmed +0 (Damage 0). Defense: Dodge 0+0=0, Parry 0+0=0, Will 0+2=2, Fortitude 0+0=0, Toughness 0. Totals: Abilities 12 + Powers 0 + Advantages 1 + Skills 9 + Defenses 2 = 24. Unspent points: 2 equipment points and 6 character points.

Scientists are specialists in their chosen field. This archetype can be used as anything from an archaeologist to zoologist, or for anything with a lot of knowledge about a particular subject, such as a professor.

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