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Crime Fighter

PL 10

Strength

8

Agility

6

Fighting

10

Dexterity

6

Stamina

1

Intellect

3

Awareness

4

Presence

3

Costume: Protection 7 • 7 points.

Commlink1 point.

Utility Belt: • 57 points total.

  • Grappling hook: Movement 1 (Swinging) • 2 points.
  • Flash-Bangs (much stronger than normal): Burst Area 1 Visual Dazzle 10 Resisted by Fortitude, Extra Condition: Dazzle Auditory • 50 points.
  • Boomerangs: Strength-based Ranged Damage 2 (Total Damage 10 by default) • 4 points.
  • Handcuffs1 point.

Options

To customize, you may choose one of the following options with no change in point total:

Defensive Roll 3, Equipment 13

Normally choose three of the following. Gimmick option chooses 5, Stealthy option gets 2, and Vehicle option gets none.

, , , , ,

Acrobatics 6 (+12), Athletics 2 (+10), Deception 2 (+5), , Insight 6 (+10), Intimidation 6 (+9), Investigation 6 (+9), Perception 6 (+10), Ranged Combat: Boomerang 4 (+10), Ranged Combat: Grenades 4 (+10), Sleight of Hand 4 (+10), Stealth 8 (+14), Technology 2 (+5), Vehicles 4 (+10)
Initiative +6
Unarmed +10
Close, Damage 8
Flash-Bangs +10
Ranged, Affliction 10
Boomerang +10
Ranged, Damage 10
Dodge
6+4=10
Parry
10+0=10
Will
3+6=9
Fortitude
1+7=8
Toughness
10 (7 without Defensive Roll)
Character Point Totals: Abilities 82 • Powers 0 • Advantages 19 • Skills 32 • Defenses 17 = 150 / 150

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