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Mimic

PL 10

Strength

1

Agility

1

Fighting

1

Dexterity

1

Stamina

1

Intellect

1

Awareness

1

Presence

1

Mimic: Variable 10 (50 variable points) for duplicating a subject's traits, Continuous, Move Action, Limited to One Subject (-1), Limited to subjects he can remember seeing with Power Sense (-0) • 90 points.

Power Sense: Detect Powers (Vision), Accurate (2), Analytical (1) this includes Acute (1) • 5 points.

Note that Power Sense only detects powers (this includes the powers of devices and equipment) even though Mimic can mimic any trait. Mechanically the player is told which non-power traits they can put points into only after choosing the target and using the action etc. The traits on this character sheet are the base traits that are always present (without using Mimic).

Jack of All Trades, Seize Initiative, Defensive Roll 1

Deception 6 (+8), , Insight 8 (+9), Perception 6 (+7)

Initiative +1 with Seize Initiative
Unarmed +1
Close, Damage 1
Dodge
1+6=7
Parry
1+6=7
Will
1+6=7
Fortitude
1+6=7
Toughness
2 (1 without Defensive Roll)
Character Point Totals: Abilities 16 • Powers 95 • Advantages 3 • Skills 12 • Defenses 24 = 150 / 150

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