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Speedster

PL 10

Strength

2

Agility

4

Fighting

4

Dexterity

3

Stamina

2

Intellect

0

Awareness

1

Presence

2

Fast Attack: Damage 8, Strength-based (Total of Damage 10 by default), Multiattack and Selective. This is a series of punches and therefore uses the same attack bonus as Unarmed. • 24 points.

Cyclone: Damage 10, Slower Action 1 (Full turn action), Area Cylinder 1 (30 ft radius and height), Limited: Always points straight up (-1), Limited: Must be able to run around the target(s) in a 30-ft radius circle (-0) • 5 points.

Fast Defense: Enhanced Dodge 6, Enhanced Parry 6 (both included in Defenses below) • 12 points.

Super-Speed: Quickness 10 (2 hour task in 6 seconds), Ground Speed 10 (3,000 MPH) • 20 points.

Anti-kinetic barrier: Protection 5 • 5 points.

Run On Water: Movement 1 (Water Walking), Limited: Only while running (-1) • 1 point.

Run Up Walls: Movement 2 (Wall-crawling 2), Limited: Only while running (-1) • 2 points.

Defensive Roll 3, Improved Initiative 5, Instant Up, Move-by Action

Acrobatics 4 (+8), Athletics 8 (+10), Close Combat: Unarmed 6 (+10), Deception 3 (+5), , Perception 8 (+9), Technology 3 (+3)

Initiative +9
Unarmed +10
Close, Damage 2
Fast Attack (Unarmed) +10
Close, Damage 10, Multiattack, Selective
Cyclone Area DC 10
Close, 30 ft Cylinder, Damage 10
Dodge
4+6=10
Parry
4+6=10
Will
2+8=10
Fortitude
2+8=10
Toughness
8 (5 without Defensive Roll)
Character Point Totals: Abilities 36 • Powers 69 • Advantages 10 • Skills 19 • Defenses 16 = 150 / 150

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