Fast Attack: Damage 8, Strength-based (Total of Damage 10 by default), Multiattack and
Selective. This is a series of punches and therefore uses the same attack bonus as Unarmed. • 24
points.
Cyclone: Damage 10, Slower Action 1 (Full turn action), Area Cylinder 1 (30 ft radius
and height), Limited: Always points straight up (-1), Limited: Must be able to run around the target(s) in a 30-ft
radius circle (-0) • 5 points.
Fast Defense: Enhanced Dodge 6, Enhanced Parry 6 (both included in Defenses below)
• 12 points.
Super-Speed: Quickness 10 (2 hour task in 6 seconds), Ground Speed 10 (3,000 MPH) • 20 points.
Anti-kinetic barrier: Protection 5 • 5 points.
Run On Water: Movement 1 (Water Walking), Limited: Only while running (-1) • 1
point.
Run Up Walls: Movement 2 (Wall-crawling 2), Limited: Only while running (-1) •
2 points.