Survey
If you play test this game I would appreciate it if you emailed me feedback. The survey here is to ask about the 2 items of concern I have: skill distance and combat. All questions are optional except: What version did you play (provide the major and minor)?
Skills
- How often did you roll a skill check?
- Did you choose your skills from the skill page when making your character?
- Did you tend to pick more narrow or broad skills?
- Was it a tough choice?
- Did you regret your choice?
- Do you think the skill distance penalty is balanced?
- Do you think narrow skills should even exist?
- What do you think about broad/narrow skills in general?
Combat
- When making your character did you choose your attacks and defenses?
- How often were you in combat?
- How many good guys/bad guys were typically in a fight excluding minions?
- About how many turns/rounds did combat take on average?
- Do you think this is too long or too short?
- Do you think the system is too lethal?
- Did you use any maneuvers/actions?
- Did the emphasis on ranks (instead of luck) make combat seem hopeless, pointless, or just right?
- Do maneuvers/actions help balance combat?
System Involvement
- Have you played M&M 3e before?
- How much of H&H did you read?
- Did you make your own character or use a prebuilt one (hero archtype)?
- Do you prefer your system to have a rule for everything or would you rather have more of a lose outline?
- Do you prefer your system to be as realistic as possible?
- Do you like superheroes?
- Do you like the idea of a universal system?
Your Gamemaster
- Had the GM played or ran M&M 3e before?
- How much of H&H did the GM read?
- Was the GM more mechanic or narrative focused?
- Did the GM seem to know how to run the system or did he have to look things up or make guesses?
- How experienced was your GM in general?
Your Game
- What version did you play? Provide the major and minor (current version is 3.).
- How many protagonists were there?
- What power level were your characters? (probably 10)
- Was there any point where a character (whose stats actually mattered) had a power level of at least 20? I hope transcendence wasn't involved: those rules need an overhaul.
- What style was the game: Light (which is 4-color), Dark, or Grayscale?
- Did you enjoy the game overall?
Feel free to say anything else: complain, compliment, suggest, or whatever. Since I haven't gotten any feedback at all anything you have to say is welcome. So basically: "But sir there's gotta be something I need to improve on, ANYTHING!" --Spongebob (SpongeBob SquarePants "The Algae's Always Greener" s3e1a/e41a).