Energy Control
You can generate and project a type of energy, such as cold, electricity, fire, kinetic force, magnetism, radiation, or even cosmic energy, in a damaging blast (see the Blast power).
Energy Control is further defined by the addition of Alternate Effects (see Alternate Effects), expanding what you can do with your control. For example, Cold Control might let you lower the surrounding temperature (Environment - Cold) or trap targets in ice (Affliction, see the Snare version). Magnetic Control could let you manipulate metallic objects (Limited Move Object) while Electrical Control lets you generate an electrical pulse to overload electronics (Burst Area Nullify Electronics). There is no limit on the number of Alternate Effects (aside from cost), however consider that some rarely used ones would be better suited for Power Stunts.